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- WORM - The Game
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- The Storyline
- ¯¯¯¯¯¯¯¯¯¯¯¯¯
- In a world invaded by monsters, the very existance of
- wormkind is threatened. The worms of the future, are under threat.
- There may not be a next generation of wormkind unless a hero can
- be found to rescue the wormeggs from the clutches of the monsters.
-
- Ooey Gooey the worm is such a hero. And you are Ooey Gooey.
- Go forth into the land and rescue the wormeggs...
-
-
-
- The Gameplay
- ¯¯¯¯¯¯¯¯¯¯¯¯
- Gameplay is of the familiar tried and tested platforms
- format. The only differance from the norm being that you don't
- jump, you fly. If you're not standing on anything and you're not
- flying, you fall as you would expect.
-
- You must collect all the wormeggs on a screen to progress to
- the next. There may be other objects on the screen as well such as
- extra lives or bonus diamonds. Although it's nice to collect these
- (more lives and higher scores) it is not crucial, and once all the
- wormeggs are collected you progress to the next screen, any other
- objects go straight down the pan.
-
- There are several types of collectable object:
-
- i) The wormeggs - collect all these to finish a screen.
-
- ii) Bonus diamonds - extra points for collecting these.
-
- iii) Extra lives - self explanitary really.
-
- iv) Extra fuel cans - refill the heli-pack fuel tank to the
- top.
-
- v) Freezes - these freeze all the monsters on a screen for
- the duration. Although they aren't moving,
- you'll still die if you're stupid enough to
- walk into one.
-
- vi) Invulerability - top stuff this one, you cann't be
- killed by the aliens for the rest of
- the screen. You can however still run
- out of fuel.
-
- The game consists of 25 screens, some (but not many) of which are
- bonus screens with no aliens and lots of diamonds.
-
- You get 3 lives to begin with.
-
- Control
- ¯¯¯¯¯¯¯
- The game is controlled via a joystick in the joystick port
- (the one with no mouse in it). The controls are :
-
- LEFT & RIGHT - move left & right (suprising eh?)
-
- and
-
- UP - activate heli-pack (fly upwards but this
- uses up valuable fuel)
-
- At the bottom of the screen there is an information panel. This
- shows fuel remaining for the heli-pack (when that runs out you
- die) and lives remaining (in the form of a row of worms).
- If any special objects are collected, these are shown here as well
- (until they run out at the end of screen).
-
-
- Files
- ¯¯¯¯¯
- There should be the following files to allow the game to work:
-
- \WORM\
- WORM.PRG
- MUSIC.SPL
- MUSIC.PAF
- SOUNDS.SND
- \SPRITES\
- BLUEBALL.SPR
- BONUS.SPR
- BRICK.SPR
- CONBONES.SPR
- CONPIPE.SPR
- DRILL.SPR
- EYEBALL.SPR
- FREEZE.SPR
- FUEL.SPR
- GAMEOVER.SPR
- GETEGG.SPR
- GRASST.SPR
- HBONES.SPR
- HPIPE.SPR
- INVUN.SPR
- LONGSTAL.SPR
- PILLAR.SPR
- PLATFORM.SPR
- SHORSTAL.SPR
- SCREEN1.SCR
- TITLES.SCR
- TREE.SPR
- VBONES.SPR
- VPIPE.SPR
- WELLDONE.SPR
- WORMD.SPR
- WORMDIE.SPR
- WORMEGG.SPR
- WORML.SPR
- WORMLOGO.SPR
- WORMR.SPR
- WORMU.SPR
- XTRAFUEL.SPR
- XTRALIFE.SPR
-
- Animation and Graphics
- ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- All graphics were produced using a custom written sprite
- designer (written in HISOFT 'Power Basic', a real stonker of a
- language if anyone out there hasn't already got it) and animated
- using custom assembly language code. The worm alone consists of 21
- frames of animation.
-
-
- Sound
- ¯¯¯¯¯
- Music sampled via the sampler design shown in STAMIGA format
- many moons ago, using a custom written sampler program.
-
- Spot effects produced using EIDERSOFTS 'Pro Sound Designer'.
-
-
- Coding
- ¯¯¯¯¯¯
- All game code produced using HISOFT 'DEVPAC2'.
- All developement utilities produced using HISOFT 'Power
- Basic'.
-
-
- Contact:
- ¯¯¯¯¯¯¯¯
- Any advise, criticism, money or job offers to :
-
- CRAIG GRAHAM
- 46 SCHOOL ROAD
- LANGOLD
- WORKSOP
- NOTTS
- S81 9PY.
-
- EMAIL : Craig.Graham@newcastle.ac.uk
-
-
-